Reclaim your area of mastery, polish your skills and get face-time with industry leaders.
In a two-hour masterclass, followed by a Q&A, you will explore, unravel and discover the secrets of great branding through an arsenal of strategic insights, creative acuity and next-in-class business wisdom that you can leverage to move products — or mountains.
Designing news is a pocket workshop that opens the way for Storytelling. It will provide an overview of the fundaments of data visualization and teach how to translate plain and boring journalistic texts into functional visuals. Participants will sketch in teams and use laptops to explore references and online tools.
“The workshop will explore the process of game design through hands-on activities, group discussion and analysis. Attendees will immerse themselves in iterative process of building a game and discover design concepts to make games better.
The workshop is designed for for all kind of audience, where they will be given a group tasks to create a game and analyse it. All groups will review each other games and record their feedbacks. Further exercise will include adding a new feature, accommodating a new goal or requirement, or fixing a design flaw. These exercises will help attendees to analyze and identify the design principles at work in a game, and to think flexibly and creatively while working within design constraints. They will serve as a starting point for discussing how the iterative design applies to games in digital and non-digital media.”
“Lettering with Gemma O’Brien Join Australian artist Gemma O’Brien for a 3-hour workshop designed to teach participants lettering skills and techniques she has developed over the past decade.
The first part of the class Gemma will share her process, original sketches and showcase a variety of lettering and calligraphy demos. The second part of the class will focus on creating a custom piece of lettering inspired by a photographic reference of a street sign or piece of lettering from their local surrounds. Using this as a starting point, students will create their own piece of lettering with Gemma O’Brien’s guidance and instruction.
All skill levels welcome.
Students to bring a sketch pad, pencil, eraser, ruler and black fine liner marker pen. Please also bring a clear photograph of a sign or piece of lettering from your local surrounds as inspiration for the drawing. All other materials will be provided. “
Imagine if you could attract more clients, improve product engagement, launch more effective campaigns, and change people. That’s what this workshop is all about. You will learn how to apply the core principles of behavioral design to engage and persuade people. You will try your hand at the Behavioural Design Method, a practical tool that combines behavioral psychology and design thinking. You will look at how others influence you every day, often in subtle ways, to get you to do what they want.
“This workshop is a mix of hands-on activities and thought-provoking discussion about the intersection between the creation, use and impact of data, data science and AI models that fuel intelligent products and services and human-centered design research practices.”
Complex questions demand creative approaches to inquiry, especially in the Pakistani context where data and information is either missing, or inaccessible. In this immersive design research workshop, participants will craft a participatory survey to evaluate parks in the city, and conduct a test run on a neighborhood park.
For anyone looking to experiment with type design, modular or geometric typeface may seem like a natural starting point. This workshop will walk you through the process of designing a modular typeface using grid systems, developing analog tools to reproduce the typeface design, and using the typeface to create a stunning poster.
In this workshop, Bushra Mahmood will explain how to articulate and pitch augmented reality as a viable medium to help solve problems. Learn about what makes an AR application come together on both mobile devices and headsets. Uncover different tools and methodologies for problem-solving and making a compelling story.
By properly understanding this technology and its parts, creatives can take an active role in shaping and defining this new space in computing.
A crash course in working towards a first round presentation of a brand identity.
Digital illustration and a reliance on the computer is a major part of contemporary graphic design. However, expressive and hand drawn approaches to problem solving can give your work a unique and emotional resonance that a computer cannot. Attendees will be given a conceptual design “problem” to solve. Using sketchbooks, they will first try to visualize a solution without typography or words. Next, based on their sketches, attendees will create a unique artwork using physical materials. This workshop emphasizes the use of nontraditional and nondigital techniques in a very digital world, but also emphasizes the importance of working quickly and thinking outside the box.
The workshop will give an immersive experience in understanding and solving users needs by applying IBMs Enterprise Design Thinking. Participants will spend 90 minutes doing hands-on activities using the Design Thinking framework. It promises to be creative, collaborative and fun
We knew you’d ask. Yes, the investment amount is PKR 12,500/- per stall. This is payable within 3 working days of receiving confirmation of your selection from us.
We knew you’d ask that too.
This may be one of the only opportunities of its kind. It’s an experience we spend a year putting together. The linkages you build, the exposure you receive and the opportunity to get noticed by some of the bigwigs in the industry is invaluable to you as a creative. Consider it an investment in your career and brand. Our attendees, guests and speakers from around the world will be visiting your stall. The investment is one with a ridiculously high return.
We envision the Creative Fair to be a place of collaboration and opportunity and we feel it is extremely important that you personally represent your brand when someone walks to your stall. The way you can explain your brand, the process and what goes behind each piece of art, no one else can. We encourage exhibitors to be at their stall at all times and therefore do not allow entrance into the Main Hall before 3:00 p.m.
You may, however, attend the closing keynotes.
We want people from all across Pakistan to showcase their work. So yes, you can. But we do not provide assistance with travel and accommodation. The cost of the stall is exclusive of any travel and / or accommodation arrangements you may have to make.
If you hold the Exhibitor Pass you are responsible for your own space. Besides, nobody can represent your work and your brand better than you.
Sure! When life gives you lemons…
We will charge no commission on any sales you will make and encourage that you put your work up for sale. But we also want to stress to not focus on sale and rather on learning, networking, and generating leads.
Nope. We’ve kept the display areas small and simple. They’re only good for one brand or individual.
Each exhibitor will only be allowed one stall.
We have limited space and our candidates are carefully curated out of all applications we receive. The Exhibitor Pass is therefore non-exchangeable and non-refundable.
If you are unable to display your work after purchasing the Exhibitor Pass, we recommend you write to us at email@example.com. If we have a shortlisted participant on the waiting list, we may try and accommodate your request but do not promise or guarantee any exchanges or refunds
You will be requested to display your work on portable devices such as laptop, tablets etc. LCD's, LED's and projector are not permissible.
Write to us at: firstname.lastname@example.org and we will get back to you shortly.
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